Character-Driven Voice Acting For Games And Animation
Featured Character: Slade From Rivals Of Aether 2
Slade is a cocky shark pirate fighter in Rivals of Aether 2, built around swagger, aggression, movement, and style.
The performance leaned into confidence, humor, grounded intensity, and the larger-than-life energy that makes playable fighting game characters memorable.
Players hear those characters constantly during wins, losses, rematches, frustration, movement, and progression, so the performance has to stay specific and believable over time.

Grounded In Gaming Culture
Gaming has been part of Kericho’s life since childhood. He grew up playing Halo, Street Fighter, sports titles, Super Smash Bros, Donkey Kong, RuneScape, and competitive multiplayer games with friends during late-night LAN sessions and weekend tournaments.
Some of his strongest memories came from online games, connecting with people across different countries, staying up for PvP sessions, jumping into Ventrilo chats, and getting immersed in completely different worlds for hours at a time.
That connection to gaming culture still shapes the way Kericho approaches performance today: grounded, emotional, competitive, immersive, and connected to how players actually experience games.

On-Camera Gaming Work
Gaming has always extended beyond voice acting for Kericho. Alongside character and cinematic performance work, he has also appeared in major gaming and entertainment campaigns connected to sports culture, immersive technology, and modern gaming releases.
Nike Gaming Campaign
National Super Bowl campaign created with Nike and Madden NFL 22.
Assassin’s Creed / Meta VR Campaign
Meta Quest VR campaign for Assassin’s Creed.
Cinematic Trailer And Gaming Campaign Work
Kericho has also voiced cinematic gaming and technology trailer work, including AMD’s 25-year gaming campaign celebrating generations of gaming culture and performance.
Performance, Character Work, And Training
Kericho trains in video game and animation performance with Eliza Schneider and Andrea Toyias, focusing on playable character work, emotional specificity, combat efforts, creature sounds, conversational realism, and cinematic scene work.
The goal is to create performances that feel emotionally connected, playable, memorable, and believable inside the world of the game.
FAQ
Can Kericho participate in live-directed sessions?
Live-directed sessions are available from a professional New York City studio with SourceConnect support for developers, casting teams, agencies, and production partners.
Does Kericho perform both grounded and stylized characters?
Kericho works across grounded conversational performances, stylized character work, cinematic trailer reads, sports energy, and larger character choices when the world calls for them.
Can Kericho record combat efforts and reaction sounds?
Combat efforts, reactions, exertions, creature work, and character barks can be recorded when the project includes clear direction, specs, and vocal safety expectations.
Does Kericho understand gaming culture and character archetypes?
Gaming has been part of Kericho’s life since childhood, from fighting games and shooters to sports titles, platform fighters, MMOs, and competitive multiplayer sessions with friends.
Tell Me About Your Project
Need a voice for a playable character, cinematic trailer, fighting game, sports title, animation project, or immersive game world? I make the process collaborative, performance-driven, and easy to direct, with clean audio and character work designed to feel believable inside the world of the game.